

Production cycle
Stones → Building Plans → Buildings & Tools → Resources.

GEN · Gamification ENgine · by Class of Wonders & Rocas Tech
A strategy, RPG and idle game tied to every learning activity. 30 levels designed to last the whole school year — and give students a reason to come back tomorrow.
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game levels
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visual narratives (ages 6–18)
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avatar combinations
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virtual items
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extra challenges
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titles per subject
01The level boss
"PBL" gamification wears off in weeks because the points are useless. With no real reason to come back, students log into the LMS only because they have to.
GEN replaces extrinsic motivation with a game economy where every point earned builds something.
Typical PBL engagement
week 1 → 8 · game over

02How it works

03The game currency
4 categories + 1 configurable special (e.g. Digital Library). Click each stone to add it to your inventory.


04Living economy


Stones → Building Plans → Buildings & Tools → Resources.

The avatar's food and water keep students logging in often.


Buildings produce in real time; coming back to harvest becomes a habit.
0530 levels · 6 phases
Short levels and frequent rewards early on (self-efficacy); a more demanding economy at the end (prestige).
Tutorial
Level 1
1st activity
Onboarding
2–5
~1 wk
Habit Building
6–12
~6 wks
Scaffolding
13–25
~14 wks
Mastery
26–30
~7 wks
Legacy
30+
end-game



06Choose your era
Game aesthetics students already know, adaptable to your LMS brand.


07+50 challenges
They reward regular access, activities across subjects and completing sequences.

08Skill-tree
Points per subject work as XP and unlock up to 7 titles. Leaderboards per area, not just a global one.



09NPC & customization

[Your NPC's name]
"Hello, traveler! Shall we journey through time together in search of knowledge?"
The NPC walks with the student, explains the experience and connects the game's era to the present.

10Own engine
4 integration decisions
11Choose your class
One shared engagement layer for every school in the network.
Learning content that turns into game progress, from first to final grade.
A ready-made gamification engine, integrated via xAPI.

Final quest
Talk directly to our team.
You reached level 1 with 0 XP exploring GEN. Imagine your students.